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    [会议]   Greg Turk        Computer Graphics        2001年2000届      共 8 页
    摘要 : Many natural and man-made surface patterns are created by interactions between texture elements and surface geometry. We believe that the best way to create such patterns is to synthesize a texture directly on the surface of the m... 展开

    [会议]   Greg Turk        SIGGRAPH Conference on Computer Graphics        2001年      共 8 页
    摘要 : Many natural and man-made surface patterns are created by interactions between texture elements and surface geometry. We believe that the best way to create such patterns is to synthesize a texture directly on the surface of the m... 展开

    [会议]   Lo-Wei Lee   Shih-Wei Tseng   Wen-Kai Tai        International Conference on Image and Graphics        2009年5th届      共 6 页
    摘要 : We propose a method for three-dimensional surface details mapping and rendering based on conventional relief texture mapping. The depth extrema of intersection points within a viewing cone are computed and stored in a minmax textu... 展开
    关键词 : RTRM     Texture Mapping     Texture  

    [会议]   Qi Yue   Zhao Qinping        SPIE Conference on Multispectral Image Processing and Pattern Recognition        2003年3rd届      共 6 页
    摘要 : Texture Mapping plays a very important role in Computer Graphics. Texture Synthesis is one of main methods to obtain textures, it makes use of sample textures to generate new textures. Texture Transfer is based on Texture Synthesi... 展开

    [会议]   Qi Yue   Zhao Qinping        Multispectral Image Processing and Pattern Recognition        2003年3rd届      共 6 页
    摘要 : Texture Mapping plays a very important role in Computer Graphics. Texture Synthesis is one of main methods to obtain textures, it makes use of sample textures to generate new textures. Texture Transfer is based on Texture Synthesi... 展开

    [会议]   Mario Sormann   Christopher Zach   Konrad Karner        Spring conference on Computer graphics        2003年19th届      共 18 页
    摘要 : View-dependent multiresolution meshes allow smooth interactive animation and optionally time-critical rendering of huge geometric data-sets and are therefore an important tool for large-model visualization. So far most viewd-epend... 展开
    关键词 : texture mapping  

    [会议]   Bruno Levy   Sylvain Petitjean   Nicolas Ray   Jerome Maillot        Annual Conference on Computer Graphics and Interactive Techniques        2002年29th届      共 10 页
    摘要 : A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, and the unfolded charts are packed in texture space.... 展开
    关键词 : texture mapping  

    摘要 : A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, and the unfolded charts are packed in texture space.... 展开
    关键词 : texture mapping  

    摘要 : A light field parameterized on the surface offers a natural and intuitive description of the view-dependent appearance of scenes with complex reflectance properties. To enable the use of surface light fields in real-time rendering... 展开
    关键词 : texture mapping  

    摘要 : A light field parameterized on the surface offers a natural and intuitive description of the view-dependent appearance of scenes with complex reflectance properties. To enable the use of surface light fields in real-time rendering... 展开
    关键词 : texture mapping  

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